Building a treehouse home

Updated · Trollheim Wiki Editorial Team

Build one small home and finish it. The store page lets that home sit in the treetops, inside a hollowed log, in a rock crevice, or beside a mist-filled forest lake. You can add bridges, clad walls in moss, and set low lighting, either to blend in or to stand out. The playtest limits building pieces, decorations and furniture, so a full village is the wrong goal for this week.

NameWhat the store page says
TreetopsIdyllic housing among the branches
Hollowed logsA listed place to settle
Rock crevicesA listed place to settle
Mist-filled forest lakesA listed place to settle
BridgesA listed piece to add between spots
Moss-clad wallsA listed finish
Low lightingA listed finish, whether you want to blend in or stand out

Where to put the first shelter

Choose the treetops if you want the fantasy the key art sells. The official treehouse shot is a moss-roofed room on a branch, with a rope line and a gnome climbing up. That is a strong first base because the quest Climbing Spryg Gnome already points you upward, and height is how a 10-centimeter gnome stays oriented. The cost is a fall. Place the platform, then the walls, then the light, and do not start a second site until the first has a roof.

Choose a hollowed log or a rock crevice if the canopy feels too exposed for a playtest where pieces are missing. The hollow-home screenshot shows a stone room, a fire pit, chairs and a round opening in the floor. Copy the idea, not a part count the game may not give you. A crevice is the same advice: one enclosed space, one light, one way in.

A misty lake is the scenic option from the store page. It is a worse first night if you are still learning cold and hunger. Build inland or up, then walk to the lake when the shelter exists. Bridges are how you connect those spots later. They are a named piece, and they are also a good way to burn a limited piece budget. One bridge to the shelter is enough.

Moss, light and the Revel look

Moss-clad walls and low lighting are the finishes the store page names. The dev diary says Sprýg dwellings blend into organic shapes and earthy colors, and that lanterns and music give them away. You are not trying to build a fortress that reads from the other side of the forest. You are trying to build a Revel house that belongs there. Low light keeps the blend. A musical instrument, once crafting allows it, matches the diary better than a tall beacon.

Furniture and decorations are limited in the playtest. If the chair from the screenshot is missing, skip it. A roof and a light beat a dining set. Report the missing piece if you want the studio to see demand, using feedback, and keep playing.

Building with other people

Up to 7 friends can share the world. Let one person place structure while the others haul twigs and hold the climb. The host should be on the stronger PC, because host performance is already a known issue. Save when a piece is finished, and do not quit during that save. A texture bug is a steep price for a pretty platform. Co-op and saves cover the habit.

Väsen may wander to a campfire. In this build they may also fight. Do not frame the house around a taming pen. Befriending is off. Leave a path so you can walk away from a fight without jumping off the branch.

Verdict: One finished shelter in the treetops or in a hollow, with moss and low light, is the right playtest base. Save the village, the extra bridges and the furniture tour for Early Access, when the piece list is supposed to open up.

FAQ

Can I build anywhere?

The store page names treetops, hollowed logs, rock crevices and misty lakes, plus bridges. It does not say every surface accepts a piece. If a placement fails, try one of those sites.

Why is my roof piece missing?

The playtest cuts building pieces, decorations and furniture. A missing part is expected. Finish the shelter with what remains.

Should the base be hidden from Rotinn?

Rotinn is decay marked by tiny white mushrooms, not a raid timer. Avoid building on a patch of those mushrooms. Rotinn has the description. No base-defense stat is published.

Do treehouses exist in every procedural forest?

The world is procedurally grown, and scattered gnome dwellings are something you can stumble across. Your own house is the one you place. Do not expect a friend's forest to contain your save.

Sources: Steam store page, Steam news 12 November 2026