Dark Forest map and biomes
Updated · Trollheim Wiki Editorial Team
There is no published world map with named regions and coordinates. The Dark Forest is a procedurally grown sandbox, and the store page describes it as ancient, vertical and full of curated biomes. You learn it by climbing, not by opening a finished atlas.
What the forest is
Trollheim is the magical realm. The Dark Forest is the part you play in. The last Sprýg gnomes reached it after Oden's corruption drove them from Midgård. The diary calls it the Lost Dark Forest Realm and ties the mood to a real trip the early team took through Tiveden forest in Sweden: damp moss, boulders, creeks, glacial erratics, caves, still lakes and misty bogs. That trip is background. Tiveden is not a playable zone name on the store page.
Inside the game, the store page promises tall pines, mossy hills, damp rocks, scattered gnome dwellings, mossy caverns and biomes full of life. Dusk and dawn stretch over the canopy. Mist makes the wood feel large. You are never alone, because Väsen live in it. Väsen is who those neighbors are.
How to move
Every tall pine is a climb. The official trunk screenshot is the right mental model: bark fills the frame, and the gnome is small on it. Fallen logs are roads. The night log shot shows two gnomes using one as a bridge, with a small flame for scale. Use those routes before you push through ferns on the floor, where cold and hidden threats are harder to read. Survival puts shelter ahead of sightseeing.
Caverns are named. The hollow-home screenshot is a worked cave with a fire and furniture, which is also a building site. A natural cavern and a house you finish inside a hollow are different things. Explore the first with a way back to your shelter. Do not make a cave your first save point until you have already saved successfully somewhere safer.
Lakes show up as mist-filled forest lakes, both as scenery and as a legal place to build. The diary's Tjärn Faeries are the story version of mist on a still lake at dawn. You will not get a faerie checklist in the playtest. Not every Väsen is in that build.
What is past this build
Progression in the technical playtest ends before Birch Trees. Treat Birch Trees as a milestone name on the far side of the test, not as a biome this page can draw. When you hit that wall, you are done with the current map slice. Report what you saw and wait for Early Access if you want the forest to continue.
The world is procedural, so two hosts do not share a layout. Directions like "the big pine east of spawn" will not help a friend in another world. Agree on whistle calls and on the shelter, which controls and co-op already cover.
Verdict: Learn one climb, one log road and one shelter. Ignore map guides that name regions the studio has not named. The useful "map" this week is the route back to your own roof before the save.
FAQ
Is there a mini-map?
A playtest note asks for a map-view screenshot when a Väsen spawns in a strange place, so some map view exists. Its controls are not in the published bind list.
Are the biomes hand-made?
The store page says carefully curated biomes inside a procedurally grown forest. Both halves are the official line. The layout changes. The kinds of places are designed.
Can I reach Tiveden?
No. Tiveden is the Swedish forest that inspired the team. You play in the fictional Dark Forest.
Where are the caves?
Mossy caverns are a named feature, not a pinned coordinate. Look for them while you climb and while you follow water, then mark the way back to the shelter yourself.
Sources: Steam store page, Steam news 30 October 2026