Known issues and server status
Updated · Trollheim Wiki Editorial Team
There is no public server-status page and no player-count chart, because the store game is not launched. The technical playtest is a hosted co-op session, and the studio printed the bugs they already expect. On 12 November 2026 those were saving, dialogue, audio, host performance, desync, bad spawns and failed connections. Report them. Do not wait for an uptime tweet that has not been promised.
The list they published
Saving and loading come first. Do not quit while the game is saving. The post says that can remove the textures of your character in that save. Saves turns that into a shutdown order. If it already happened, start a new world rather than reloading the blank character all evening.
Dialogue is broken out as its own line, with no further detail. Audio covers both settings and sounds that play wrong. If a slider does nothing or a line is silent, it matches the list. The game is English with full audio on the store page, so a missing voice is a bug, not a language you failed to download. Languages confirms there is no second track.
Host performance with many clients is the capacity warning. Desync means the client and the host look at the same spot and see different things. The studio cares whether the mismatch is the terrain itself or the objects on it, such as stones, and they know that split is hard to see. Say which one you think it is, and do not pretend to be sure. Co-op advice follows from this: strongest PC hosts, start with two players, grow later.
Spawning covers Väsen in strange places and players respawning in strange places. For a bad Väsen spawn they want a screenshot of the location and a screenshot of the map view. Being unable to connect to another player is the last item. Try a solo launch before you blame the group. Solo and offline is a supported way to prove the build runs.
What is a cut, not a bug
Missing befriending, a stop before Birch Trees, absent workstations, limited building pieces and missing materials are design cuts for the test. Do not file them as outages. Playtest is the cut list. File them only if the post said the feature was in and it is not.
Crashes and balance issues are expected in a technical test even when they are not on the bullet list. The post says you will likely hit them. Send them anyway, through feedback.
How to tell if you can play tonight
Open the store page and see whether the playtest request is still there. On 14 November 2026 app 4584570 was flagged open, after a post that said the test would close the following week. If the button is gone, the session is over. There is no shard status to refresh. Wishlist and watch updates.
Tip: One solo launch, one clean save, then one friend. If the join fails, report "unable to connect" with both account names' symptoms, not a theory about a global outage. No global status feed exists.
FAQ
Are the servers down?
There is no published multiplayer realm with a status light. Connection bugs are session bugs between you and a host.
Is desync my internet?
It can be a bad session even on a fine connection. The studio described it as host and client disagreeing about the same spot. Note terrain versus props if you can.
Did they fix the texture bug?
The 12 November post still lists it. No later fix post was up on 14 November. Keep quitting only after the save finishes.
Where do I send a crash?
Discord first, then the feedback form they linked, or the Steam bug and feedback subforums. The order is on feedback.
Sources: Steam news 12 November 2026