How to join the playtest
Updated · Trollheim Wiki Editorial Team
Join from the Steam store page while you are signed in. Playtest app 4584570 was marked open on 14 November 2026. The 12 November post said anyone may take part and that the test closes the following week. There is no code to redeem.
Steps
- Install the Steam client and sign in to the account that should own the test. A signed-out browser only gets a prompt to log in.
- Open the TROLLHEIM: GNOMES store page, app 4139890. The playtest is attached to that page. You do not buy the Coming soon game to enter.
- Click Join the Playtest on that page while you are signed in. The store copy says the playtest will be added to your library. The open flag skips the closed-test dialog that warns you to wait for an email. If the library entry does not appear after the page reloads, check again later. Do not pay someone else for a shortcut.
- Install the playtest build when Steam offers it, then launch from your library. The store game itself stays Coming soon and is not the build you play.
- If you want friends in the same world, set up the group after you have launched once. The co-op page covers the cap of 8. The closed test's "invite up to 3 friends" rule was for invited players on 10 November, not a rule the open post repeated.
If the request button is gone, the window the studio described has closed. Wishlist the game and watch updates. Do not pay a third party for a playtest key. Codes has nothing to redeem.
Closed wave versus open wave
On 10 November the studio emailed and notified a slice of a 40,000-person signup list. Those players could invite up to 3 friends, and an NDA banned sharing outside the studio Discord. If you missed that wave, you were not rejected forever. The 12 November post opened the test and lifted the NDA.
Check the account that signed up. Invites were described as email and Steam notifications. A request on a different account will not see the other account's mail.
Before the first launch
Match your PC to the system requirements. The posted minimum is 16 GB of RAM and a GPU on the order of an RTX 2070. Keys cannot be rebound, so read controls if you do not use a QWERTY layout. The playtest is English only. See languages.
Read the cut list on the playtest page so a missing workstation does not look like a failed install. Progression ends before Birch Trees. Befriending is off.
Tip: Request access the same day you see the open flag. The studio already named a close "next week" from 12 November, and they have not posted a longer public run.
If you cannot connect
The studio already lists failed joins, odd spawns and host/client desync as known issues. Start with a solo launch so you know the build runs, then invite one friend, then grow the group. Host performance is called out when many clients are connected. The write-up format they want is on known issues and feedback.
FAQ
Do I need a playtest code?
No. Access is a Steam request on the store page. Any code list for this game is empty.
Can I join on a console?
No. The store page is Windows only. Requesting access from a console store will not find this app.
I requested access during the closed test and heard nothing. What now?
Request again on the open test, from the same Steam account, while the open flag is up. The closed wave did not include everyone.
Is the playtest the Early Access game?
No. It is a technical slice. Playtest vs Early Access is the comparison to read before you judge the game.
Sources: Steam store page, Steam news 12 November 2026, Steam news 10 November 2026