Early Access roadmap

Updated · Trollheim Wiki Editorial Team

Early Access is the launch plan. On 14 October 2026 Steam and Fireshine said TROLLHEIM: GNOMES enters Steam Early Access later in 2026, and the store page still says Coming soon. The store's Early Access section says they currently expect that period to last 12 to 18 months, so they can expand the foundation, add content and features, and improve systems with community feedback. They also say the timeline may change. There is still no start day and no month-by-month patch calendar.

What the store says Early Access includes

The store's Early Access block describes the Early Access version, which is not the playtest you can install this week. It lists:

  • Core survival gameplay.
  • A wide variety of biomes, each with its own challenges.
  • Several unique Väsen.
  • Crafting, processing and cooking across multiple tiers.
  • Treehouse building and vertical traversal.
  • Cave networks and underground exploration.
  • Solo play and co-op multiplayer.

The same block says the full version, after Early Access, is planned to add more biomes, more Väsen, more features, more crafting and building, deeper systems, and more gnome culture. It also says that as you move from surviving to thriving, something darker is stirring that will threaten the Dark Forest. What they prioritize along the way depends partly on community feedback.

What the playtest turns off

The 12 November post says features that will be in the Early Access release are removed or turned off for the test. The cuts it names are a stop before Birch Trees, no befriending, a smaller set of Väsen, missing tools and workstations, limited building pieces, and some ingredients that will not be found. Keys cannot be rebound in the test. The post does not promise extra languages. The store language line is still English with full audio. See languages. Playtest vs Early Access puts the two builds side by side.

What they asked you to do

The 14 October post says they want to build the game alongside players and will ask for input on the way to Early Access and after it. Discord is the channel they prefer. Feedback has the paths, including the Steam bug subforums mentioned on 12 November. Feedback from the playtest is how this roadmap gets specific. A fan tier list will not.

The store page's long-term fantasy stays the same in Early Access: a procedural Dark Forest, solo offline or co-op up to 8, crafting from arrows to instruments, homes in the trees, and Väsen who might live with you. Worth wishlisting is the decision page if you are unsure an unfinished launch is what you want.

What not to add to the plan

No 1.0 date, no season pass, no DLC list and no mod tools are on the store page. Achievements are absent. Controller support is flagged off. A console version is not announced. Platforms should stay skeptical until a post says otherwise. Price has no number. The store says pricing will be communicated closer to launch.

Verdict: Wishlist for an Early Access launch later in 2026. Expect the store's list above, not the cut playtest, and expect the access period to run on the order of 12 to 18 months unless they change that timeline. Do not expect a start day or a dated patch calendar. Neither has been posted.

FAQ

Is Early Access the same as the playtest?

No. The playtest is a short technical slice that the studio said would close the week after 12 November. Early Access is the later public launch.

Will playtest saves carry over?

The studio has not said. Play the test as a test.

How long will Early Access last?

The store currently expects 12 to 18 months, and it says the timeline may change as development progresses. That is not a start date.

Where will patch notes go?

Steam news is where the posts used on updates already live. Check there first, then Discord.

Sources: Steam store Early Access section, Steam news 14 October 2026, Steam news 12 November 2026, Fireshine Games 14 October 2026