Crafting tools and equipment

Updated · Trollheim Wiki Editorial Team

Craft with what the forest gives you, and expect holes. The store page says you gather blueberries and twigs and craft everything from arrows to musical instruments. It does not publish a recipe book, a tool tier list or item stats. The playtest also removes some tools, workstations, ingredients and materials. If a station is missing, you are in the technical test, not in a secret profession.

NameRoleWhere it is named
BlueberriesGatherableStore page, with twigs
TwigsGatherableStore page, with blueberries
ArrowsCraft exampleStore page, as the simple end of the craft range
Musical instrumentsCraft exampleStore page, as the other end of the craft range. The dev diary says Sprýg homes are also given away by music.

What to gather

Blueberries and twigs are the only gatherables named in that sentence. Pick them up when the scale of the world lets you reach them. You are about 10 centimeters tall, so a berry patch is a destination, not a speck. The diary adds the same blueberry search as a feeling the team wanted from real Nordic forest floors. It still does not become a drop table.

Do not strip every mushroom. Rotinn shows as tiny white mushrooms and spreading seeds. The store screenshots also show ordinary forest fungi and clover. Leave a patch alone if you cannot tell the difference, and do not build a farm around a mushroom you cannot identify.

What to make

Arrows are the simple end of the published craft range. Musical instruments are the other end. The diary says Sprýg homes are revealed by lanterns and by music, so an instrument is not a joke item. It is part of how a Revel is supposed to live. Make the tool that keeps you alive first, in the survival sense: something that helps you climb, gather and hold a shelter. Make the instrument when the roof exists.

The official hotbar shows slots on 1, 2, 3, 4 and B. It does not label the objects. Put your useful pieces on those slots and remember the order yourself, because controls cannot be rebound in this build. Whistle stays on Z and is not a crafted item you equip over the top of that bind.

Workstations and missing parts

Some workstations will not be in the playtest. Walk your shelter once, find the station that does exist, and learn its list. Do not roam for a forge from the trailer. Building pieces are a separate limit, covered on building. A craft item you cannot place is often a building-piece cut, not a failed craft.

The store page promises you will craft "everything" across that arrow-to-instrument span. The playtest post says some ingredients will not be found. Both are true of different builds. Judge the playtest by the post. Judge the game you will wishlist by the store page, and expect Early Access to sit between them. Playtest vs Early Access keeps that split clear.

Verdict: Gather blueberries and twigs, craft the tool your one working station will make, and stop hunting a full gear list. There is not one yet. A finished shelter beats a full hotbar you cannot rebind.

FAQ

What is the best weapon?

No weapon stats are published. Arrows are the only offensive craft the store page names. Use them if the build lets you make them, and do not pick a fight the befriend system was supposed to avoid.

Can I upgrade tools?

No upgrade ranks are published. Some workstations are missing in the playtest, so an upgrade path may be one of the holes.

Are musical instruments useful?

The diary treats music as part of how Sprýg dwellings are noticed. Craft one after the shelter is safe. It is the far end of the named craft range, not a starter tool.

Where do I see the full item list?

You do not. This table is the named set. More materials exist inside the game and inside the cuts. They are not documented as a public list.

Sources: Steam store page, Steam news 12 November 2026, Steam news 30 October 2026