Story
Updated · Trollheim Wiki Editorial Team
The last Sprýg gnomes leave Midgård because of Oden and his corruption, and the Dark Forest is the place left for them. That is the opening the store page gives you. You reunite gnome companions, meet the Väsen, and make the forest a home. The 30 October 2026 dev diary fills in who those people are, and what is already going wrong in Trollheim.
The journey into the forest
Sprýg gnomes stand about 10 centimeters tall and live as Revels. You are part of the Last Revel in Midgård. When you had nowhere else to turn, the Dark Forest found you. The diary mentions ancient runes of that journey. It does not list them as collectibles with rewards, so do not hunt a rune checklist. Play the reunion. Sprýg Gnomes is the portrait. Beginner guide is how the first hour of that reunion actually plays, which is a climb and a shelter.
The forest itself is inspired by real Nordic woods. The early team walked Tiveden in Sweden and brought back moss, mist, boulders, caves and still lakes. Tiveden is not a level. The playable place is the Lost Dark Forest Realm, procedural, vertical, and shared with beings who are not human. Dark Forest covers how to move through it.
The realm that is already split
Troll Queen Hilda made a choice that shattered and divided the realm, then went into self-exile. Her whereabouts are unknown. Rumour in the diary says you may have been the last to see her. Skóug Trolls, three meters tall, are remembered as beacons of hope from when they entered the forest. They are not written as the authors of Hilda's choice. Smaller trolls, faeries, Lilvätt, sirens, giants and other gnomes fill out the neighborhood. Väsen is the table.
The store page's hope is that some of those beings sit at your campfire, and that a calm word or a gift might make them live with you. That hope is turned off in the technical playtest. Do not judge the story by the exaggerated fights in this week's build. Playtest vs Early Access keeps the design and the test apart.
Rotinn and the Second Age
Rotinn is decay. It corrupts plants, animals and Väsen, it shows as tiny white mushrooms, and the spread is called Molderökr. Corrupted beings turn ill-intentioned and easy to anger, echoing the greed of Rotin-nor, Oden and Midgård. The diary calls this the Second Age of the Trollheim Saga and asks the smallest Väsen to answer it. No cleansing quest is published. Staying a Revel, instead of scattering, is the action the text supports.
The studio says the stories are about connecting with yourself, with each other and with nature, told through lives of Väsen, and that the wider Trollheim world also exists in books, collectibles and music. Those other works are not required to play. The store page points you at the Trollheim website for more adventures. Use official links so you land on the real site.
Verdict: Follow the Last Revel into a home in the trees. Hold Hilda and Rotinn as the two wounds you have been told about, not as waypoints the playtest will resolve. The test ends before Birch Trees.
FAQ
Do I need to read the books first?
No. The store page and the diary are enough to understand who you are. The other Trollheim stories are optional.
Is Oden a character in the forest?
Oden's corruption is why the gnomes left Midgård. The diary does not place him as a meeting in the Dark Forest.
Is there a good ending and a bad ending?
No endings have been published. Bosses is similarly empty. The playtest is a slice, not a finale.
What is Rotin-nor?
A name the diary sets beside Oden and Midgård as a place or power associated with the greed Rotinn echoes. No map pin is given.
Sources: Steam store page, Steam news 30 October 2026